![]() ![]() Speaking of weapons, there are eight of those plus your chainsword, which you can mash the button to rev in melee and make your enemies explode into strawberry jam. That means getting the hang of the run-and-gun combat and movement abilities in a bid to master level layouts and weapon types – something that the weapons in Boltgun lend themselves well to, as each has a special job to do. ![]() Like a lot of retro-shooters, Boltgun is probably best enjoyed by those who're interested in challenging its hardest difficulties. It takes something like eight to 10 hours to beat the campaign, which starts a bit slow but ramps up quickly into a strong middle section, and ends on a spree of unremarkable end levels that’re punctuated with some really unexpected and fun gems. For my part, I quite liked the visual filters and found the pixel style improves Boltgun’s look and feel. That'll leave you with more of a low-poly shooter with smooth textures and 2D sprite enemies if you for some reason are a mutant that prefers crisp lines and unmuddled distance views. ![]() ![]() The retro cred of Boltgun is undeniable, though I have to note that you can turn down the pixelation and tweak the color filter to make it simpler to see what's going on. ![]()
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